🎮 Interactive Game Rules
Visual guide with colors, sections, and mobile-optimized design
📖 Explore Visual Rules Guide →“When I began this work, I wanted to highlight the extraordinary discovery of holography and its profound philosophical and scientific implications. This led me to the concept of ‘homo-hologram,’ which emphasizes our interconnected reality. I was walking past the painting and turned to look at it when I heard an inner voice that said to me: IT’S A GAME. I began to create different game possibilities. I shared the idea with my son Constantino and we worked with many options, looking for one that was fun. That’s why the original concept became the Samsaragammon. So everything stayed in the family.”
📋 QUICK SUMMARY FOR EXPERIENCED PLAYERS
- Setup: 15 pieces each in 6 realms, karma/dharma = 0
- Turn: 3 dice → 1 realm + 2 movement → optional action
- Karma: doubles, crossings, captures (+1 each)
- Dharma: forgive, teach, renounce (+1/+2)
- Liberate: Human Realm + 0 karma (duel) | Triples | 7 dharma
- Win: 7 Yama’s eyes opened
May Siddhartha Gautama’s journey to illumination begin! 🌀✨
© Federico García – All rights reserved. This game is an integral part of the Curvism instead cubism – Artistic Movement.































📹 The 1000mm Rule Explained
🔢 2,580,000 : 1000mm
Years to millimeters living in the round. We're playing wrong by just 4 millimeters.
The comparison of the one-meter rule
Curvism was pure and natural evolution until 10,000 years ago. Now it is pure revolution.
Watch how the philosophical foundation connects to the game mechanics
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